ISSUE #8 FEB 06

Richard Sawyer

Time Crisis 3

12th June 2005
Time Crisis 3
reviewer: Richard Sawyer
rating: 4 out of 5
developed by: Namco
published by: SCEE
released:
rrp: £19.99
formats: PS2

Well, we all know the score here donít we? You shoot stuff. The better you are at shooting said stuff, the better you do. No real tactics, just reactions and skill. Or is it?

Time Crisis 3
Time Crisis 3

Those of you unfamiliar with the Time Crisis series may be shocked to find out that this light gun series is a little different, and dare I say, revolutionary. Faced with a screen full of enemies and an empty barrel, you can duck to reload. Yes, duck. Hide from your enemies, totally immune to all attacks. Youíd think that would make the game impossibly easyÖ well thatís where the time based crisis comes into its own. Duck for too long, and you run out of time. Itís almost clever.

Time Crisis 3
Time Crisis 3

Okay, so thatís the hook for the series, what makes the third instalment worth your hard earned? Four weapons rather than one. Sounds rather trivial, but it makes the game even more tactical than all of the other lightgun games available. When you shoot certain evil henchmen, you collect either machine gun or shotgun ammo, or grenades, to accompany your standard handgun. Then there is the choice, save the ammo for the quasi-invincible boss? Or blaze through those endless henchmen in style?

Time Crisis 3
Time Crisis 3

This game isnít going to convert a non-believer. The graphics are crisp and well animated. The music is garish jap-rock, and the sound is suitably chunky. To add life to the arcade conversion there is an exclusive 3rd character to play as. All in all, itís a nice package. If you have a G-Con 2 or 45 already this is an excellent way of extended the investment youíve made in this great peripheral. If you donít have one, this is about the best reason there as ever been to buy one.